Experiential learning plays an important role in educating students. It is not uncommon for companies, not-for-profit organizations, government agencies, and sometimes solo entrepreneurs to interface with Syracuse University students. In some cases, capstone classes are organized around experiential learning tasks.
University faculty, students and external entities report positive impacts of shared learning and growth opportunities that are often synonymous with experiential learning.
In the absence of an alternate arrangement, generally speaking, intellectual property (IP) created by one or more students in classroom settings will belong to the “creator” student(s), consistent with the Syracuse University Policy on Ownership and Management of Intellectual Property. In exceptional circumstances, alternate arrangements may be considered, assessed, and if appropriate, memorialized. Contracts regarding same are subject to university signatory authority according to University policy.